
Pokémon · Stage 1 · evoluciona de Marill · Water
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
It curls up its long ears when swimming to prevent water from entering them.
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